Red mercury is the basis of a 2005 film of the same name. Anything pulled into the black hole will spiral around the hole's center before finally exploding. Operators of a server can type /icbm lag RADIUS_OF_EFFECT command to remove Red Matter and stop the explosion from happening. Operators of a server can type "/icbm lag RADIUS_OF_EFFECT" command to remove Red Matter and stop the explosion from happening. Red matter can be pushed by explosives. They are also prone to injuring mobs and players, as well as "sticking" to floors and walls outside the black hole's gravity well (Note: having loads of objects orbiting the black hole can cause severe framerate drops). This explosive is recommended for players who are either the owner of a server, or have permission from an admin. The initial blast isn't very powerful; having only an 8-block radius similar to TNT, but it leaves a powerful black hole in its wake, measuring 16x16x16 blocks in size, with a vivid blue halo and beams of light issuing from the center, as well as an eerie sound like howling wind. Once activated, the Red Matter explosive will start an 8-second countdown before finally exploding. We'll host it for free! This page was last modified on 19 May 2016, at 20:10.Content is available under Creative Commons BY-NC-SA 3.0 unless otherwise noted. While being less than 32 meters away from the black hole can send a player spiraling up and out of control, the actual event horizon (the point where escape is impossible, even with a Swiftness II potion) is only 2 meters from the center. It is made with Antimatter Explosives and Strange Matter.Although it doesn't pack as much raw destructive power as the Antimatter Explosive, the Red Matter explosive makes up for this by creating a black hole that sucks up anything and anyone nearby.. This will immediately destroy it.

Damage created by the explosive can easily be fixed by the Rejuvenation Explosive. Possible uses for this behavior are: It is also known as strange matter and has an near infinite gravity. If it ends up flying downwards into the ground, it will tunnel all the way down until it hits bedrock, where it will resume consuming everything around it. Once it is detonated, it will slowly suck in nearby blocks gaining gravity as it does so and increasing its destruction radius until it reaches its maximum size of 35 blocks. Once it is detonated, it will slowly suck in nearby blocks gaining gravity as it does so and increasing its destruction radius until it reaches its maximum size of 35 blocks. Beyond this point, Mobs, players, and dropped objects are slowly drawn towards the black hole, but this can be resisted by simply running in the opposite direction. Exposing MANY caves. Any other explosive (including the blast given off by the Wither after being summoned) will simply send the black hole flying off in the opposite direction of the blast.

Exposing MANY ores. It is the most expensive and destructive bomb in the game, requiring 8 strange matter that has to be created with a particle accelerator. If two or more red matter explosives are detonated near one another, both black holes will "fight", slinging each other around and around in wild, unpredictable patterns.

The black hole will stay active indefinitely, and the only way to permanently destroy the black hole is by detonating an antimatter explosive nearby and letting it get sucked in. A safer, more immediate way to destroy a black hole is to detonate a antimatter explosive next to it, and letting it get sucked in by the black hole. Nearby liquids will flow normally, although liquid source blocks will be consumed as well.

Upon releasing this substance into the world, it will suck in all nearby blocks, creating a black hole. Red matter explosive is crafted from a material known as Strange Matter combined with the Antimatter Explosive. The more powerful the explosive, the faster the black hole will travel. [citation needed] Damage created by the explosive can easily be fixed by the Rejuvenation Explosives. To discuss the topics on this wiki, you can visit our. The "explosion" created by the red matter will stay for a few minutes until it is pushed extremely far away by antimatter so it won't bother you or until it comes into contact with another red matter "explosion". The red matter explosive utilizes this type of matter and contains it so it will not activate unless the explosive is detonated.

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Do you need a wiki for your Minecraft mod/gaming wiki? Building a home out of the crater and escape tunnel. The Red Matter Explosive is a tier four weapon added by the ICBM mod. This usually ends up with either both black holes annihilating each other or flying off into the sky. If it flies in the sky, it will eventually disappear, but if it flies sideways, the black hole will end up carving a long, seemingly endless trench along the ground, consuming everything in its path. Red matter is a strange and rare matter that causes a very devastating effect, hence classified as tier four. Join Techworld - an amazing custom modpack server. Contact us. This can also get rid of the black hole if it ends up flying upwards into the sky, but it can end up making a bad situation worse if it ends up going sideways or down; as the black hole carves an endless path of destruction, sucking up everything in its path. The gravitational pull of the black hole becomes stronger the closer one is to the center, although players can easily escape by running in the opposite direction, thus a Potion of Swiftness can be handy in this case. Take your favorite fandoms with you and never miss a beat. It is the most expensive and destructive bomb in the game, requiring 8 strange matter that has to be created with a particle accelerator. If two black holes are created close to each other, they will fly towards one another and attempt to consume one another- this can potentially eliminate one or both black holes, but it can also send both black holes careening out of control in a random direction, orbiting each other while tearing a path of destruction in their wakes. The Red Matter Explosive is a tier four weapon added by the ICBM mod. Creating a giant crater. Only bedrock is unaffected. It is made with Antimatter Explosives and Strange Matter. This explosive is banned on most servers due to its potentially apocalyptic behavior. https://voltz.fandom.com/wiki/Red_Matter_Explosives?oldid=20376. The "red matter" seen in the 2009 reboot of Star Trek may have been inspired by red mercury. However, there is a chance in which it does not annihilate, and instead merges into a more powerful red matter "explosion". http://www.voltzwiki.com/w/index.php?title=Red_Matter_Explosive&oldid=8496. The red matter explosive utilizes this type of matter and contains it so it will not activate unless the explosive is detonated. Past the event horizon, however, there is no escape save for noclipping. Although it doesn't pack as much raw destructive power as the Antimatter Explosive, the Red Matter explosive makes up for this by creating a black hole that sucks up anything and anyone nearby. It then proceeds to suck up every block nearby, slowly peeling away layer after layer of blocks one by one until it has consumed every block within 32 meters, often leaving a massive crater. Upon detonation, the Red Matter Explosive forms a large black hole roughly 12 blocks in diameter, sucking in every block around it (except bedrock) within 32 blocks, peeling away every block one "layer" at a time until it creates a 64-block sphere of empty space, a sort of "event horizon". In the 2013 Red 2, red mercury was the fissionable ingredient used to create a nuclear bomb with no fallout. If hit with another lower-tier explosive, such as TNT, the black hole will be knocked back from the explosive and fly off in the opposite direction. In addition, it will also suck up any mobs, players, or dropped items within 50 meters, as well as projectiles such as splash potions or arrows. Mobs and players are quickly sucked towards the black hole, either striking its center and immediately being annihilated or swung violently around the black hole in a rapidly-decaying orbit before being consumed.

Red mercury is the basis of a 2005 film of the same name. Anything pulled into the black hole will spiral around the hole's center before finally exploding. Operators of a server can type /icbm lag RADIUS_OF_EFFECT command to remove Red Matter and stop the explosion from happening. Operators of a server can type "/icbm lag RADIUS_OF_EFFECT" command to remove Red Matter and stop the explosion from happening. Red matter can be pushed by explosives. They are also prone to injuring mobs and players, as well as "sticking" to floors and walls outside the black hole's gravity well (Note: having loads of objects orbiting the black hole can cause severe framerate drops). This explosive is recommended for players who are either the owner of a server, or have permission from an admin. The initial blast isn't very powerful; having only an 8-block radius similar to TNT, but it leaves a powerful black hole in its wake, measuring 16x16x16 blocks in size, with a vivid blue halo and beams of light issuing from the center, as well as an eerie sound like howling wind. Once activated, the Red Matter explosive will start an 8-second countdown before finally exploding. We'll host it for free! This page was last modified on 19 May 2016, at 20:10.Content is available under Creative Commons BY-NC-SA 3.0 unless otherwise noted. While being less than 32 meters away from the black hole can send a player spiraling up and out of control, the actual event horizon (the point where escape is impossible, even with a Swiftness II potion) is only 2 meters from the center. It is made with Antimatter Explosives and Strange Matter.Although it doesn't pack as much raw destructive power as the Antimatter Explosive, the Red Matter explosive makes up for this by creating a black hole that sucks up anything and anyone nearby.. This will immediately destroy it.

Damage created by the explosive can easily be fixed by the Rejuvenation Explosive. Possible uses for this behavior are: It is also known as strange matter and has an near infinite gravity. If it ends up flying downwards into the ground, it will tunnel all the way down until it hits bedrock, where it will resume consuming everything around it. Once it is detonated, it will slowly suck in nearby blocks gaining gravity as it does so and increasing its destruction radius until it reaches its maximum size of 35 blocks. Once it is detonated, it will slowly suck in nearby blocks gaining gravity as it does so and increasing its destruction radius until it reaches its maximum size of 35 blocks. Beyond this point, Mobs, players, and dropped objects are slowly drawn towards the black hole, but this can be resisted by simply running in the opposite direction. Exposing MANY caves. Any other explosive (including the blast given off by the Wither after being summoned) will simply send the black hole flying off in the opposite direction of the blast.

Exposing MANY ores. It is the most expensive and destructive bomb in the game, requiring 8 strange matter that has to be created with a particle accelerator. If two or more red matter explosives are detonated near one another, both black holes will "fight", slinging each other around and around in wild, unpredictable patterns.

The black hole will stay active indefinitely, and the only way to permanently destroy the black hole is by detonating an antimatter explosive nearby and letting it get sucked in. A safer, more immediate way to destroy a black hole is to detonate a antimatter explosive next to it, and letting it get sucked in by the black hole. Nearby liquids will flow normally, although liquid source blocks will be consumed as well.

Upon releasing this substance into the world, it will suck in all nearby blocks, creating a black hole. Red matter explosive is crafted from a material known as Strange Matter combined with the Antimatter Explosive. The more powerful the explosive, the faster the black hole will travel. [citation needed] Damage created by the explosive can easily be fixed by the Rejuvenation Explosives. To discuss the topics on this wiki, you can visit our. The "explosion" created by the red matter will stay for a few minutes until it is pushed extremely far away by antimatter so it won't bother you or until it comes into contact with another red matter "explosion". The red matter explosive utilizes this type of matter and contains it so it will not activate unless the explosive is detonated.

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