Each creature was given a name and its characteristics were listed in archived format. 8.

This is a really cool generator, especially for an upcoming author (like me) that has a beautiful, brand-new world created, but no creatures to inhabit it.

Name your new creation and make it yours.

This description generator will create a mostly random description of a humanoid creature, which can be a fairly normal type or a more monstrous type depending on your choice.

Favorites can be made a permanent part of the GM’s campaign flora and fauna file. The tunnel stalker New creatures can be whipped up before each game. Skin; ridges- corrugated flesh or ridges of exposed bone.

Shimmer Cat, Archived Format: 17, 7, 8, 2, 16, 1, 18, 9, 5, Table Results: (1) man; (18) color shifting; (14) antlers; (15) land surf; (4) multiple limbs; (18) spirit leech; (19) shocking skin; (14) human level, group minded; (1) death change—explodes upon death.

Head; bristles – mane.
Discard unworkables: Some combinations may be too clumsy to use. Special; can control small creatures with it’s mind.

), Pocket dimension—can escape into tiny metaspace or personal realm, Translucency—nearly invisible (especially in forest or at night), Armored—external plating or simply tough skin, Shocking skin—discharges electricity (only when attacked or harmed), Menacing appearance—when threatened, puffs up, hisses, looks mean, Non-intelligent, loner—seeks food, avoids pain, seeks/avoids light, Non-intelligent, group-minded—seeks food, avoids pain, seeks/avoids light, Dumb, loner—incapable of strategy, Dumb, paired—incapable of strategy, Dumb, group—incapable of strategy, Animal, loner—cat level, instinctively tricky, Animal, paired—sheep dog-like tactics, Animal, group—dog-like tactics, Clever, loner—near human level thought, capable of simple planning, Clever, paired—near human level thought, capable of simple planning, Clever, group—near human level thought, capable of simple planning, Human level, loner—can plan and execute complex strategies, Human level, paired—can plan and execute complex strategies, Human level, group—can plan and execute complex strategies, Genius, loner—dazzling feats of logic and intuition, Genius, paired—dazzling feats of logic and intuition, Genius, group—dazzling feats of logic and intuition, Borrowed, loner—psychically utilizes the intellect of foe or nearby sentient, Borrowed, paired—psychically utilizes the intellect of foe or nearby sentient, Borrowed, group—psychically utilizes the intellect of foe or nearby sentient, Death change—fades, liquefies, petrifies, reverts or explodes upon death, Animate shadow—creature’s shadow becomes its agent, Commune with dead—can speak with dead, summon ghosts, Telepathic—one or two way communication, Multi-headed—multiple sentient heads, Secondary form—assume a single alternate body/shape, Shape shift—alter body to any shape desired, Undead—monster is undead (zombie or ghoul-like), Grow/Shrink—get larger or smaller at will (either or both), Iron shift, active—skin becomes flexible metal, half mobility, Iron shift, inactive—creates protective metal shell, immobile, Amorphous shift—become a fluid blob at will, Spirit shift—become wraithlike at will, perhaps controls undead, Luminescent eyes—glowing, allows for night vision, easily spotted, Skeletal—flesh/organs nonexistent or hidden within bone frame, Poison flesh—flesh is toxic if consumed, Body switch—can swap bodies with opponent, temporary or permanent, Animated inorganic—active statue, machine or toy, Mental control—can command small creature(s), one type or multiple. If you're using this generator, you might also find the Magical Weapon Generator useful.

won't do.

This is a humanoid creature with a bulbous fleshy animal head of any kind it lives alone and emerges from tunnel walls to attack with its retractable claws and night vision,it is very hard to fight because it appears to be somewhere else while it is fighting you.
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These tables include the following: Have fun: Use your imagination to interpret the generator’s results. Detailed Explanation: Resembling a mountain lion with dark blue fur and two sets of menacing yellow eyes, the shimmer cat is so named because of the unsettling indigo nimbus which faintly radiates from its body. Detailed Explanation: Borzai are malicious, four-armed humanoids with black antlers and skin that constantly shifts in color. Basic Overview. 6.

The Monster Generator. exit at another, Gate—can teleport from like points (trees, monoliths, pools, coffee shops, etc), Tumble—can either dry up and drift (tumbleweed), or roll end over end, Step multiply—each step doubles in distance (2′, 4′, 8′, and so on), Water walk—can walk (or skim) across liquids at will, Land surf—rides a small wave of earth that temporarily liquefies, Fly—full flight capability, with or without wings, Spirit-like—can become ghostly and float along, through solid objects, Electrical—can travel along conducting materials or as a bolt of lightning, Host—enter an object or device, then emerge later at will, Host—enter another creature, emerge later (might not control creature), Retractable claws—allow for raking attacks and enhanced climbing, Tentacles—in addition to (or instead of) other limbs, many or few, Claws—allow for raking attacks and enhanced climbing, Multiple limbs—copies of limbs, spirit or flesh, perhaps differently sized, Pseudopods–prehensile amoeboid extensions, can be extended/retracted, Odd tongue—prehensile, stinging, forked, extra long, or other, Pistoning limbs—jab forward with great velocity (jaws, arms, tongue, etc), Tail—prehensile, spiked, stinger-equipped, clubbed, swim-aiding, etc, Wings—bat, bird or insect, for full flight or wing-assisted leaps, Hoofed feet—good for running, strong legs for pulling, Webbed hands or feet—enhanced swimming, Plumes—colorful, perhaps retractable, Snake body—serpentine from the waist down, Exostosis—exposed bony spurs in various places, useful for slicing, Odd aura—faintly radiating nimbus, at will or uncontrollably, Parasites—creature is visibly infested with bug(s) or other thing(s), Whiskers—long, fine hairs for navigation in darkness, Talons—hands and/or feet are actually falcon-like talons, Mind assault—can cause fear, damage, intense pleasure or apathy, Organic projectile—explosive or ballistic seeds, flesh clumps, teeth, Acid—spat, squirted from orifice, oozed from skin or other, Lignify—can turn opponent into a tree, temporary or permanent, Conjure—can summon creature(s), random or always same type, Pyrotechnic—project, summon or breath flames (streams, shapes or balls), Electricity—arcs of electrical energy, or summoned lightning from above, Gas—exhaled or sprayed from orifice, blinding, noxious, paralyzing or other, Venomous bite—fangs, external mandibles or tongue , poisons or paralyzes, Venomous claws/spines—poisons or paralyzes, Multiply—can quickly clone self, Thorns—projected or used in bodily contact attacks, Paralytic—by touch, beams or mental attack, Sonic shriek—harmful or stunning noise, Suggestion—spoken or mental projection, Constriction—crushing grip with limbs, tail or other appendage, Sleep—can stun or knock opponent unconscious by some means, Spirit leech—can drain life energy (by touch, gaze, proximity, etc), Frosty breath—can exhale air at extremely low (damaging) temperatures, Shape shift foe—change enemy into alternate form, random or specific, Undead Neutral—ignored by low IQ undead creatures, Invisibility—can disappear at will (fade, vanish with a puff, etc), Blink—can vanish and reappear elsewhere (nearby, behind foe, etc), Play dead—heartbeat/breathing indiscernible, ooze blood, very convincing, Climb—by defying gravity, excellent grip, sticky hands/feet, or other, Levitate—ascend and descend only, can drift with wind currents, Darkness—can reduce light in localized area, Gas cloud—blinding, obscuring, noxious, or other, Assume noncorporeal form—can become gaseous, intangible, etc, Visual displacement—image appears a short distance from actual location, Quills—projected or used in body contact attacks, Stench—causes opponents to flee or fight at reduced efficiency, Bury self—only in loose dirt or sand, or can sink into any substance, Lignify self—can become a tree, Remote/multiple forms—several bodies (extras are dormant until needed?

I am trying to develop a rpg game and have a list of monsters. Pingback: Handige links – het oog des Meesters, Your email address will not be published. I was planning on using this for a Call of Cthulhu (horror) game I am running and I managed to roll an insect-shaped monster made of flesh.

They lay near shallows swallowing plankton and when attacked rapidly duplicate and turn into a brown sand like powder that reforms three minutes later. Seventh Sanctum Menu Generator … Locomotion; floats through objects like a ghost (not walls, can’t fly above 10ft). PSN Name Generator.

Color markings, epidermis or outward appearance.

To use it all you have to do is select how may you would like to see each time.

Legendary Creature Generator Fantastical and mythical creatures, with origins and descriptions. Attacks; can turn opponent into a tree.

When close, the color creeper sprints forward, hissing, attacking with the claws arranged along its eight tentacles, and releasing clouds of blinding, noxious gas. A creature imported from the Plane of Shadow, it has incredible stamina and is capable of traveling for great distances on foot. They are exclusively nocturnal and move about in groups by surfing on a wave of temporarily liquefied earth.

thanks for this i will definitely use this for my GMing, This will help alot.

It attacks with dizzying blows, piercing shrieks and an eldritch aura.


In each case, traits were generated with the MG tables, then expanded upon. The CDG (Creature Description Generator) range is designed with a fantasy setting in mind, but can easily be used for sci-fi or modern/horror settings. Thanks I’ll let you know when I post it! You can edit this page to create it.

There are several advantages to using the MG. Monsters made with the MG, unlike traditional RPG foes, will have an array of unpredictable attack and defense modes; players will never have encountered them before.

Monster Generator When you need names to inspire ideas for the more interesting (or dangerous) inhabitants of … This is a random mythical creatures generator which uses a list of 101 of the most well-known ones of all time from Unicorns to Zombies and Vampires. Type of head or minor head feature.

The MG allows a GM to rapidly create an exotic cast of creatures for use with any RPG setting. Roll a number (from 1-20) for each of the desired or appropriate tables below. It ensares its prey, which includes magical beasts and mundane beasts. Defense; can climb using the friction of it’s skin. There are several advantages to using the MG. Monsters made with the MG, unlike traditional RPG foes, will have an array of unpredictable attack and defense modes; players will never have encountered them before. A site of generators to randomly produce concepts, characters, and descriptions for stories, role-playing games, and art, as well as have fun and alleviate creative blocks. Defensively, the shimmer cat relies on its unusually tough skin. Last Post {{thread.lastpostdate|truncate:"10"}}, Creature Description Generator Volume 01: Zombies, Creature Description Generator Volume 02: Vampires, Creature Description Generator Volume 03: Witches, Creature Description Generator Volume 04: Lich, Creature Description Generator Volume 05: Goblins, Creature Description Generator Volume 06: Golems, Creature Description Generator Volume 07: Dwarfs, Creature Description Generator Volume 08: Dragons, Creature Description Generator Volume 09: Demonic Beings, Creature Description Generator Volume 10: Mutations. However, don’t discard a seemingly unworkable creature too quickly; sometimes those provide the greatest interest. They have extendable eye stalks that come from the front, which is non distinguishable. Creature IQ and grouping habits. 5 appendages; none.

Each creature was given a name and its characteristics were listed in archived format. 8.

This is a really cool generator, especially for an upcoming author (like me) that has a beautiful, brand-new world created, but no creatures to inhabit it.

Name your new creation and make it yours.

This description generator will create a mostly random description of a humanoid creature, which can be a fairly normal type or a more monstrous type depending on your choice.

Favorites can be made a permanent part of the GM’s campaign flora and fauna file. The tunnel stalker New creatures can be whipped up before each game. Skin; ridges- corrugated flesh or ridges of exposed bone.

Shimmer Cat, Archived Format: 17, 7, 8, 2, 16, 1, 18, 9, 5, Table Results: (1) man; (18) color shifting; (14) antlers; (15) land surf; (4) multiple limbs; (18) spirit leech; (19) shocking skin; (14) human level, group minded; (1) death change—explodes upon death.

Head; bristles – mane.
Discard unworkables: Some combinations may be too clumsy to use. Special; can control small creatures with it’s mind.

), Pocket dimension—can escape into tiny metaspace or personal realm, Translucency—nearly invisible (especially in forest or at night), Armored—external plating or simply tough skin, Shocking skin—discharges electricity (only when attacked or harmed), Menacing appearance—when threatened, puffs up, hisses, looks mean, Non-intelligent, loner—seeks food, avoids pain, seeks/avoids light, Non-intelligent, group-minded—seeks food, avoids pain, seeks/avoids light, Dumb, loner—incapable of strategy, Dumb, paired—incapable of strategy, Dumb, group—incapable of strategy, Animal, loner—cat level, instinctively tricky, Animal, paired—sheep dog-like tactics, Animal, group—dog-like tactics, Clever, loner—near human level thought, capable of simple planning, Clever, paired—near human level thought, capable of simple planning, Clever, group—near human level thought, capable of simple planning, Human level, loner—can plan and execute complex strategies, Human level, paired—can plan and execute complex strategies, Human level, group—can plan and execute complex strategies, Genius, loner—dazzling feats of logic and intuition, Genius, paired—dazzling feats of logic and intuition, Genius, group—dazzling feats of logic and intuition, Borrowed, loner—psychically utilizes the intellect of foe or nearby sentient, Borrowed, paired—psychically utilizes the intellect of foe or nearby sentient, Borrowed, group—psychically utilizes the intellect of foe or nearby sentient, Death change—fades, liquefies, petrifies, reverts or explodes upon death, Animate shadow—creature’s shadow becomes its agent, Commune with dead—can speak with dead, summon ghosts, Telepathic—one or two way communication, Multi-headed—multiple sentient heads, Secondary form—assume a single alternate body/shape, Shape shift—alter body to any shape desired, Undead—monster is undead (zombie or ghoul-like), Grow/Shrink—get larger or smaller at will (either or both), Iron shift, active—skin becomes flexible metal, half mobility, Iron shift, inactive—creates protective metal shell, immobile, Amorphous shift—become a fluid blob at will, Spirit shift—become wraithlike at will, perhaps controls undead, Luminescent eyes—glowing, allows for night vision, easily spotted, Skeletal—flesh/organs nonexistent or hidden within bone frame, Poison flesh—flesh is toxic if consumed, Body switch—can swap bodies with opponent, temporary or permanent, Animated inorganic—active statue, machine or toy, Mental control—can command small creature(s), one type or multiple. If you're using this generator, you might also find the Magical Weapon Generator useful.

won't do.

This is a humanoid creature with a bulbous fleshy animal head of any kind it lives alone and emerges from tunnel walls to attack with its retractable claws and night vision,it is very hard to fight because it appears to be somewhere else while it is fighting you.

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