Catholicism • Faith equal to the other yields quantity. Shaivism1 • Judaism •
The "culture bomb" terminology used in Civ 6 might be confusing to a player unfamiliar with the series, considering it doesn't actually involve the culture yield. Holy Site districts get +1 Faith from adjacent Desert tiles. It increases the Faith output of Holy Site districts by 1 for each adjacent Desert tile. Monument to the Gods •
Oral Tradition • It requires an appropriate start and the player having more interest in Faith than whatever other bonuses may be obtained (e.g. God of the Forge •
Reliquaries Relics have triple yield of both Faith and Tourism. Civilization Wiki is a FANDOM Games Community. Work Ethic +1 Production for each follower. Mahayana Buddhism1 •
Civ 6 Mali guide. Confucianism • Zen Meditation +1 Amenity in cities with 2 specialty districts. Goddess of the Hunt • Added in the Gathering Storm expansion pack. Jesuit Education is part of Catholicism, but Catholicism is not the majority religion n any of your cities (it is only majority in two Brazilian cities). Goddess of Festivals • Earth Goddess • The term originates from Civ 4. I've recently started playing Civ 6, and am playing on Settler difficulty, as I believe it is the best way to get to know a new Civ game and its mechanics. Boosted to 50% once Printing Press is researched.Follower Beliefs, Divine InspirationAll world wonders provide +4 Faith.Feed the WorldShrines and Temples provide Food equal to their intrinsic Faith output.Jesuit EducationMay purchase Campus and Theater Square district buildings with Faith.ReliquariesRelics have triple yield of both Faith and Tourism.Religious CommunityShrines and Temples each provide +1 Housing.Work Ethic+1 Production for each follower.Zen Meditation+1 Amenity in cities with 2 specialty districts.Worship Beliefs, Cathedral+4 Faith, 1 slot for religious artGurdwara+3 Faith, +2 FoodMeeting House+3 Faith, +2 ProductionMosque+3 Faith, Missionaries and Apostles gain +1 Spread Religion chargePagoda+3 Faith, +1 HousingSynagogue+5 FaithWat+3 Faith, +2 Science.
https://civilization.fandom.com/wiki/Desert_Folklore_(Civ6)?oldid=248240. Lady of the Reeds and Marshes •
Sacred Path • extra Culture from Sheep Pastures through God of the Open Sky or Production from Oases through Lady of the Reeds and Marshes). Church Property+2 Gold for each city following this Religion.Lay MinistryEach Holy Site or Theater Square district in a city following this Religion provides +1 Faith or +1 Culture respectively.Papal PrimacyType bonuses from City-States following your Religion 50% more powerful.Pilgrimage+2 Faith for every city following this Religion in other civilizations.StewardshipEach Campus or Commercial Hub district in a city following this Religion provides +1 Science or +1 Gold respectively.Tithe+1 Gold for every 4 followers of this Religion.World Church+1 Culture for every 5 followers of this Religion in other civilizations.Defender of the FaithCombat units gain +10 Combat Strength near friendly cities that follow this Religion.Holy OrderMissionaries and Apostles are 30% cheaper to purchase.Itinerant PreachersReligion spreads to cities 30% further away.CrusadeCombat units gain +10 Combat Strength near foreign cities that follow this Religion.Missionary ZealReligious units ignore movement costs of terrain and features.Monastic IsolationYour Religion's pressure never drops due to losses in Theological Combat.ScriptureReligious spread from adjacent city pressure is 25% stronger. Early game strategies in Civilization 6 to get off to the best start. Leader: Mansa Musa – Sahel Merchants. Jesuit Education: May purchase Campus and Theater Square district buildings with Faith.
Religious Settlements •
Religious Idols • Buddhism •
This pantheon makes deserts more viable places in which to found cities, especially when pursuing a Religious Victory or after adopting Theocracy or building the Grand Master's Chapel to enable Faith purchasing of military units. Desert Folklore • Theravada Buddhism1 •
Eastern Orthodoxy • Like all pantheons that rely on specific terrain types, Desert Folklore attempts to boost the desirability of an otherwise unappealing terrain. Worship Beliefs.
Cathedral Introduced in Civilization VI Desert Folklore is a Pantheon in Civilization VI. Protestantism • For Eastern Orthodoxy, I see Pagodas, Reliquaries, Papal Primacy and Scripture. Lay Ministry is one of the various Founder Beliefs types in Civilization VI. Each Holy Site or Theater Square District in a city following this Religion provides +1 Faith or +1 Cult respectively. God of Watery Abyss (Nun)1 • Desert Folklore Jesuit Education May purchase Campus and Theater Square district buildings with Faith.
Taoism • You said you picked Jesuit Education, but Jesuit Education is not one of your religion's beliefs.
Pantheon Beliefs [Contents], Worship Beliefs [Contents], Follower Beliefs [Contents], Founder Beliefs [Contents], Enhancer Beliefs [Contents], Production toward Ancient and Classical military, Faith equal to 50% of the strength of each enemy.
God of Craftsmen • Religious Community Shrines and Temples each provide +1 Housing.
It has good synergy with desert-biased civilizations such as Mali (with the Suguba further lowering Faith costs), Egypt (who can build the Holy Sites cheaper next to a River, although River Goddess is also a reasonable choice there), and Nubia (whose Nubian Pyramid is particularly well-suited to being built next to Holy Sites).
Hinduism •
Hindu Dharma1 • Sikhism • It increases the Faith output of Holy Site districts by 1 for each adjacent Desert tile.
Initiation Rites • Like all pantheons that rely on specific terrain types, Desert Folklore attempts to boost the desirability of an otherwise unappealing terrain. Goddess of the Harvest • Religious Community Shrines and Temples each provide +1 Housing. God of Healing •
Divine Spark •
God of the Sea • Dance of the Aurora • Production towards Ancient and Classical era, Combat Strength near foreign cities that follow this, Combat Strength when within the borders of friendly. Work Ethic +1 Production for each follower. God of War • Odin1 • Shinto • Rather than claiming land on a tile-by-tile basis, cities would expand the radius of their borders once they reached certain culture thresholds. Islam •
God of Creation (Atum)1 •
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