That info escapes me... From what I recall it depends on the size of the star, I haven't bothered trying to find some universal minimum distance that works for all stars. It will convert your ship to an immovable station. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. A device that provides armor and damage resistance to your ships' hull. Creates a shield bubble around the ship. The large shield generator needs a 2x3 space that is 3x tall and is the cornerstone of any serious refining operation. The author of this topic has marked a post as the answer to their question. If supplied with Nano Bots it will self repair over time. If supplied with Nano Bots it will self repair over time. Provides up to 40,000 Shield hitpoints and requires a constant power source of 150 e/t. A large weapon with an exterior part that uses magnets to accelerate tungsten projectiles. Uses focusing crystals to function. Provides up to 10,000 hitpoints and requires a constant power source. © Valve Corporation. A complete list is supplied below: The Exterior Weapons category provides a player with exterior components that are used in combat. An impenetrable shield that activates after charging for a while, this device requires that your ship be close to the star of a system.
A new device in experimental builds. A shield generator uses the ship's energy to place a spherical interference field around your ship to protect it. Requires additional power when charging up. It will convert your ship to an immovable station. A device that provides armor and damage resistance to your ships' hull. Anything that attempts to impact the ship, will hit the shield first, including weapons fire, and any type of collision with another object. Description Creates a shield bubble around the ship. With minimal preparations you could make an automated stations that keeps itself going, no matter the power cost. Requires additional power when charging up. Deals 20 damage per, Provides a fixed cockpit-fired weapon.
http://www.interstellarrift.com/wiki/index.php?title=Shield_Generator&oldid=3636. A hidden wall trap, requires loading with explosives. Will damage unauthorized players when they walk through the archway. Español - Latinoamérica (Spanish - Latin America), The Designer's Space: | iOkb Ship Building Series. A complete list is supplied below: http://www.interstellarrift.com/wiki/index.php?title=Weapons&oldid=3518. Requires additional power when charging up. The large CPU provider adds 375 to CPU capacity and takes up 2 x 1 x 1 tiles.
A Standard gimbal weapon. Provides a fixed cockpit-fired weapon. Provides a fixed cockpit-fired weapon. Originally posted by niteowl84: How close to the sun does it need to be? Uses Heavy Rail Gun Ammo and takes up 2x2 interior and exterior space. Uses focusing crystals to function. It has a local control console on one side, so be sure to rotate it accordingly. I recall it being around 2 Gm the few times I tested it when it was being introduced. This page was last edited on 3 October 2020, at 15:18. Can also be produced in the Assembly Machine. Jump to Prop Edit Group: Resources, Weapons, Life Support, Power, Cargo and Systems articles.
A weapon with an exterior part that uses magnets to accelerate tungsten projectiles.
Just as the station shield enables public player stations the cloak enables hidden player stations. Supplies 75,000 armor. Shield Regeneration Max down time Weight Size Resources Small Shield Generator: 1,000 150/tick: 25 25 10 sec 400 lb 1x1x1 Interior Tiles 250 Iron, 150 Copper: Medium Shield Generator: 5,000 ... About Interstellar Rift Wiki; A small manned turret, can be mounted on the sides of ships. Supplies 250,000 armor. All rights reserved.
Fires a disruptive Electromagnetic Pulse. ... Shield Damage Only! Provides ammunition feed for projectile weapon systems. Each one scales in size, strength, regeneration rate, energy required to charge up and remain fully charged, the materials to build it and CPU amount to operate it. Creates a shield bubble around the ship. Provides a fixed cockpit-fired weapon. The author of this thread has indicated that this post answers the original topic. When this happens the generator will automatically reset in several seconds, and attempt to deploy the shield again. This is readily available in most stations and you may find an infinite stock on some S3 stations.
A device that provides armor and damage resistance to your ships' hull. Provides a fixed cockpit-fired weapon. There are three shield generators available to install on your ship or station. }}. Interstellar Rift.
Fires short burst laserbeams and can point itself at the target. Impacts absorbed by the shield reduce its strength by an amount scaled to the impact.The shield generator will initially use a higher amount of energy to Charge, thereafter using far less ship energy while charged to "standby." A device which can hide a vessel or station, uses heat sinks to function. Fires exploding shells that detonate after a certain time or when they get close to their target.
The small CPU provider adds 175 to CPU capacity and takes up just 1/2 x 1 x 1 tile. 7,500 Iron, 2,500 Copper: 20,000 T0 Cloaking Device 1200 This is available in some stations in varying quantities, or may be received as a mission reward. All trademarks are property of their respective owners in the US and other countries. Uses Rail Gun Ammo and takes up 1x2 exterior and 1x2 interior space. The Weapons category provides a player with components that are used in combat. Can fire and hold up to 4 torpedoes which can be launched from the console or the helm. Provides a fixed cockpit-fired weapon. Rapid fires small missiles. ... About Interstellar Rift … The shield generator will always try to replenish lost strength from impacts, but if the shield receives too much interference, the field will break. The shield generator will always try to replenish lost strength from impacts, but if the shield receives too much interference, the field will break. The small shield generator installs in a 1x1x1 space making it easy to add to smaller ships. Creates a shield bubble around the ship. Provides up to 10,000 Shield hitpoints and requires a constant power source of 150 e/t. This page was last edited on 7 October 2020, at 15:00. When this happens the generator will automatically reset in several seconds, and attempt to deploy the shield again. If supplied with Nano Bots it will self repair over time. Deals 1000 damage per Standard Torpedo, 5000 damage per Improved Torpedo, or 10,000 damage per Advanced Torpedo. The medium shield generator needs a 2x2x2 space that is 3x tall and is the cornerstone of any serious refining operation. Escape Pod Docking Station: Escape pods are small detachable space … More information to come at a later date. Can be used to deflect incoming Missiles and Torpedos. Multiple Small Mounted Guns can be linked to fire together.
You will need to plan the defenses of your ship or station carefully, balancing shield, armor, hull and offenses against the available CPU capacity. Provides up to 100,000 Shield hitpoints and requires a constant power source of 1,250 e/t. Requires additional power when charging up. Stores 1200, A device used to gain access to other ship's systems by hacking firewalls, or can defend from incoming cyber attacks. Shields are a ships first line of defense. Supplies 25,000 armor.
The medium CPU provider adds 275 to CPU capacity and takes up a full 1 x 1 x 1 tile. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews ... Station shield generator How close to the sun does it need to be? Multiple shield generators can be installed on a ship and will operate in series, increasing the overall strength of the vessel.Some weapons and enemies are more effective at dissipating shield energy, and it should be noted that a shield will protect against certain types of invasive attacks. Fires normal ammunition types. It could also offer automation and even mining while you're offline. Station Shield: An impenetrable shield that activates after charging for a while, this device requires that your ship be close to the star of a system. Requires a crew member and attached. Uses a.
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