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Rare commodities are sold in small batches that return high profits for the minimal work investment of waiting around for the small batches to replenish (need patience) and then driving them 150+ LY (need legs) to be sold. The E:D community has created several tools for pilots to find and optimize ideal trade routes. Rare Commodities are unique Commodities that are exclusive to specific markets and only available in limited amounts. Idealerweise sucht man sich Routen mit mehreren Rare Goods die man nach und nach abfliegt. The next method is to pick two rare suppliers at opposite ends of the universe and just trade directly between those two stations. Sidewinder & … There are no vast player empires to defend or conquer. Markets only carry a small volume and to fill your allocation you may have to wait at a station for 10-15 minutes for a batch to be released. Due to being produced in small, limited, batches there are rations on the number of each rare commodity a Commander can own at a time. These rare goods are unique because they increase in value the further you take them from their source of origin. And finally, the metals and minerals mined are then sold in stations depending on their economies. Using the example of Lavian Brandy that costs about 4,000 credits, we can see that at about 70 to LY from the source, the price you can get for this rare good rises rapidly until it tops out at about 120 to 140LY away from the source. Ab einer Entferung von 145 Lichtjahren zur Kaufstationen bringen Rare Goods den höchsten Gewinn. Other Based on this spreadsheet; Website Elite: Dangerous Rare Good Route; Thread Rare goods tool; History. Elite: Dangerous Rare Good Route. Elite Dangerous Wiki is a FANDOM Games Community. Rares increase in value the further away from their initial market they get, take them 150-170 light years for upwards of 15,000 credits of profit per tonne. Will also do normal trade routes if they equal a lot of $. Plus, the extra reputation with local and global factions may be helpful when Powerplay goes live. I have 72 cargo space and 32ly jump range. This may appear that a particular good has been removed from the game, when in actuality, the rare good is still in the game code, it is just not for sale or listed until it becomes legal to be sold at the station/outpost/starport it originates from. However, as with the Lave cluster, the great loop is much more likely to have hostile players lying in wait due to its notoriety. Add on a class A fuel scoop (42 units/sec intake), and a fully laden Asp can make 200+ ly transits one one tank of fuel by doing a high speed lap or two around each star before jumping to the next system. Elite Dangerous © Frontier Developments Ltd. Boom temporarily increases production. In Elite: Dangerous, there are 6 Stations all within 9LY of Lave that have rare commodities for sale. The website also contains a link to the spreadsheet which was used as a base. As such the best tactic now is to find several sources of rare goods close to each other to collect different types of rare goods before heading off for your 140LY journey to sell them. This is especially appealing to the really casual player as it only needs a few moments of attention followed by a single flight after getting their cargo hold filled. Good rare trading routes for empire? It is actually a work in progress, so we might add more waypoints later. This left the supply indication in the commodities market as “0 High” indicating that although there are none available right now, you have not yet met your quota. Elite Dangerous is a space simulator game by Frontier Developments based in the year 3306. How can I find where a delivery destination is? I love the Elite community :). Conflict states (War, Civil War, Election) will reduce production. There are no hidden pockets of space for an industrialist to build powerful armadas from. The universe of is full of empty space and few players, but Lave is a very recognisable location and is much more likely to have player regular traffic – especially since many players in the area will be running rare goods. (solved) ANyone know any good rare trading routes that go though empire stations? Unlike normal Commodities, they always rise in value the further away they are sold from their origin station, with their price peaking at 200 ly away. The mechanics behind trading in rare commodities are pretty simple. For larger ships you supplement normal trade goods with rare items or do large loops, picking up small quantities along the way but carrying a variety. However, most players just aren’t that interested in finding the edge of known space to get their name on it for exploring it first, or moving massive quantities of materials to get the naming rights on a capital ship. Yes, agreed. Trading them over 150-170 light years is a great way to earn upwards of 15,000 credits of profit per tonne. Find out how! All 141 Rare Commodities are listed below. The upside to this plan is that it allows a pilot with a reduced jump range to fill up on cargo within a relatively small pocket of space before making one long trip to sell at home. There are several ways to trade goods in Elite: Dangerous: Rares, Cycles and Mining. You control your own spaceship in which you can participate in exploring a 1:1 scale Milky Way, trade between star systems, participate in bounty-hunting wanted ships, and even pirate other ships for their cargo. Anyine picking up Rebel Galaxy Outlaw next week? For example, say you wanted Altarian Skin from the station Solo Orbiter: It is not the case that you have to sell what you have before you buy more - you can, but only up to your quota, and the resupply times for the station can be very long. Using your SRV and identifying what bases will obliterate you or those that let you pop off easy sentrys? Let your voice be heard! The first method is to utilize the Lave cluster. As a for a basic rule-of-thumb, goods need to be at least 160 LY from their point of origin to return twice their purchase cost. If you were to gain experience only on Trading: 1. One day, the above gibberish will mean something to me. No more than your quota for each rare will be generated.". Once you have a ship with legs (but preferably able to land on Medium landing pads) you might consider running rare commodities. You're browsing the GameFAQs Message Boards as a guest. is rare even a thing in the game now? Lolol! From there, players can haul the goods back to a home station where the player has high standing at maximum range for their ship. Retail 1.02 introduced changes such that for each rare good you have a personal quota - once you have met this quota you will not be able to buy any more. According to Michael Brooks, "Rare goods are intended to be a low volume, high yield good … While an upgraded Hauler can manage some profitable trading in rare commodities, it will require more jumps and more stops, even with a fully-upgraded frame shift drive. Rares increase in value the further away from their initial market they get, take them 150-170 light years for upwards of 15,000 credits of profit per tonne. Does this game even have a plotline or backstory. With a full set of upgrades it can carry in excess of 100 tons while still keeping a shield and having a very respectable jump range with a full hold. Down Empire way rares systems are usually 25-50 LY apart. For those not familiar with Elite history Lave, was the starting point of all the previous Elite games. Due to being produced in small, limited, batches there are rations on the number of each rare commodity a Commander can own at a time. Most casual players have found a fairly reliable short distance trade route and are playing space trucker while saving towards their next bigger space truck but that just wont cut it with only a little while remaining. By using this loop, pilots can make the most out of the second method as they are always moving from one rare station to the next without a dead leg. The optimized list also includes suggested stations to sell the commodities in big groups for highest profits. Just keep in mind that the solo world and the open one have linked markets, so it is very hard to know how many invisible players are also competing for each resupply. A profitable 20-minute flight from the Lave Cluster in an Asp. Enter your location to find the closest stations with rare commodities. Powerplay promises to change everything, and in anticipation of the release it may be a good idea for players to amass as big a pile of funds and resources as they can. Elite: Dangerous; Rare Goods Trading Route; User Info: burn420247. Oct 8, 2016 @ 1:03pm Good rare trading routes for empire? Rare Commodities or Rare Goods in Elite Dangerous are special trade goods that can only be purchased from one place and are in short supply (often only a few units available at once per commander meaning that you cannot just wait around for more to become available). Español - Latinoamérica (Spanish - Latin America). For more active players, this also reduces the need to sit in a station and wait for supplies before heading out again. In the absence of any overall structure, players are left to define their own goals. The Cobra has sufficient range and cargo capacity to let a pilot begin trading between a couple rare stations efficiently and make a steady profit. Other states may also lower production: Bust, Civil Unrest, Lockdown, Outbreak, Expansion, and Retreat. The availability of a specific Rare Commodity can fluctuate depending on the state of the minor faction that sells it, and in the event the minor faction loses control of the station, its associated Rare Commodity will be unavailable for purchase until the minor faction regains control. Anyone can start trading rare commodities at any point in their career, but it is inadvisable to jump into it in your Sidewinder. Haven't mined since January - what's profitable these days? Nice one, bud. Due to being produced in small, limited, batches there is a maximum allocation of each rare commodity a Commander can own at a time. To that end, it is recommended that beginning players choose a home station and trade or run missions for that faction until they are able to fly a Cobra. The first one aims to travel very long distances in order to sell back luxury goods (rares) produced only in certain systems, the second one connects a few stations to each other in order to make the most profit as quickly as possible by going back and forth between them. There is another way however. There are three basic schools of thought on how to go about trading rare commodities. Elite is expected to change in a big way with the Powerplay expansion. Some rare goods may become unavailable if changes to controlling factions make the rare good illegal. Do you have a recommended cargo hold amount and jump distance?

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