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Remember: if it has stats, Players will try and kill it. Chaotic Good, Chaotic Neutral, Neutral Good.

http://www.lmgtfy.com/?s=b&q=how+to+make+a+webform.

Hit: 32 (4d10 +10) Damage plus 14 (4d6) Damage (), Damage (), Damage (), Damage (), or Damage ().

Legendary Resistance (5/Day). Immunity to spells level 6th & lower (like Rakshasas) ... that includes Cantrips, hey? Tentacles.

In addition, Cthulhu can take 3 legendary actions, choosing from the same options. Commerce, Creation, Dwarf, Good, Law, Protection, Chaotic Neutral, Chaotic Good, Chaotic Evil, True Neutral. Great Old One. Cthulhu dies only if his head has 0 hit points at the start of his turn and doesn’t regenerate. The first time he enters a creature’s space on his turn, that creature must make a DC 27 Strength or Dexterity saving throw (target’s choice). Any creature that starts its turn within 500 feet of Cthulhu and is aware of him must make a DC 26 Wisdom saving throw. Demigod.

All of the resources on this blog are available for personal use only for your Dungeons & Dragons Fifth Edition campaigns unless stated otherwise. Each creature in that area must make a DC 27 Saving Throw, taking 91 (26d6) Damage on a failed save, or half as much damage on a successful one. Enter your email address to follow this blog and receive notifications of new posts by email. Movement: Move up to the speed of one of Cthulhu’s movement components. SevenSidedDie . ’s weapon attacks are magical. asked Feb 27 '18 at 2:41. Archived. In a new form, retains Ability Scores, Alignment, Hit Points, Hit Dice, Innate Spellcasting, Legendary Resistance, Limited Magical Immunity, ability to speak, Senses, Proficiencies, as well as this Action, but AC, movement modes, and other Actions and Legendary Actions are replaced by those of the new form, and gains any statistics and capabilities (except Class Features, Legendary Actions, and Lair Actions) that the new form has but that lacks. Some content used under the open gaming license. Unspeakable Presence. When drops to 0 hit points or dies, body is destroyed, but essence travels back to domain in , and is unable to take physical form for a time.

Dungeons and Dragons (D&D) Fifth Edition (5e) Races. Cthulhu uses his head to cast one of his innate spells. Quadratic Wizard Quadratic Wizard. So how do you beat something like Cthulhu? Correct. As someone who homebrews creatures all the time for my campaign I really appreciate all the effort you put into this. If the saving throw is successful, the target takes half the damage and isn’t flung away or knocked prone. /r/DnDBehindTheScreen is a subreddit for Dungeons & Dragons Dungeon Masters to trade tools, guides and resources. Just make sure that they know what they’re facing before they do. All in one place. Added in two more actions for him to choose from. If a creature’s saving throw is successful, or the effect ends for it, the creature is immune to ’s Frightful Presence for the next 24 hours. (Fly speed can be substituted for Swim speed for Deities of the Water or the Sea; one could assume all other Deities would otherwise “hover” at will), STR 30 (+10), DEX 10 (+0), CON 30 (+10), INT 26 (+8), WIS 26 (+8), CHA 28 (+9), Saving Throws: Strength +19, Dexterity +9, Wisdom +17 (Adjust depending on Deity), Skills: Arcana +17, Perception +26, Religion +17 (Adjust depending on Deity), Damage Immunities: ; Bludgeoning, Piercing, and Slashing from Nonmagical Weapons, Condition Immunities: Blinded, Charmed, Deafened, Frightened, Poisoned, Stunned, Senses: Darkvision 240ft., Truesight 120ft., passive Perception 36 Languages: Common, , (Suggested: Abyssal, Celestial, Infernal, or Sylvan). Languages all Challenge 23 (50,000 XP) Simply click on a trait or attack to … His head appears as an octopus or squid, with writhing lengths of tentacle reaching 100 feet or more. Great Cthulhu is nightmare made flesh, towering well over 1,000 feet high. Each creature in that line must make a DC 27 Saving Throw, taking 67 (15d8) Damage on a failed save, or half as much damage on a successful one. Wing Blast. But hey, I wanted to do the big guy justice. Cthulhu can take the Disengage, Dodge, Help, Hide, Search, or Use an Object action. Melee Weapon Attack: +19 to hit, reach 50 ft., one target.

Special Melee Attack: Cthulhu swings one of his arms.

This sort of challenge is meant to be extremely difficult, beyond any tarrasque, lich, or worse.

Would be REALLY fun if you set up a campaign around this baddie and he is the final BBEG. of the stats are based on Tiamat from her eponymous adventure, hence the 5 legendary actions of varying damage types.

If fails a saving throw against an effect that would stun a creature, one of unspent Legendary Actions is spent.

This isn’t my creation, it’s something I found that I felt should be available for everyone. I mean if his head is ~1000 ft. in the air then he is effectively indestructible by standard means. If fails a Saving Throw, can choose to succeed instead. Unless wishes to be affected, is immune to spells of 6th level or lower. Non-Attack Action. Close.

While moving, Cthulhu can enter a creature’s space and stop there.

If you’d like a printable PDF of this stat-block Cthulhu, head over to my Patreon. Press question mark to learn the rest of the keyboard shortcuts, http://www.lmgtfy.com/?s=b&q=how+to+make+a+webform. From that list, maybe what you have to do is use a McGuffin chain to tie up a god, and your party’s plan is have the spell caster(s) use Bigby’s hand, a 5th level spell, to simply tie the god up. That’s totally up to you, the GM. On a successful saving throw, a creature takes half as much damage and isn’t knocked prone. Even better, try and learn about your enemy beforehand. Scry is a 5th level spell, and with some decent ambiguity from the DM, it should be noted that the target doesn’t need to even roll, but is completely immune. If the target is thrown at another creature, that creature must succeed on a DC 27 Dexterity saving throw or take the same damage and be knocked prone. Not to mention that rules of engagement or even stats have been published about deities in plenty of earlier D&D editions as far as I … Stating out any of the Great Old Ones is a bit like using a game of pictionary to explain particle physics. I’ve been a dungeon master for 27-years (since 2nd edition). . : (Costs 2 Actions). Cthulhu uses his head to make a magical attack. Multiattack.

Jump to: navigation, search. Cannot be Lawful Evil, Lawful Neutral, or Neutral Evil, Any (Except Chaotic Evil and Chaotic Neutral), Madness, Drow, Resurrection/Undeath, Revenge.

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